Wednesday, July 12, 2006

Perlin Noise and improved Solid Textures

Tonight I spent a couple of hours on improving the Solid Textures I had so that I removed the aliasing problems from before. Now I have scalable textures and they look a lot better and I can actually use them well on different kinds of surfaces now without getting that aliasing stuff.

I also got Perlin Noise working and I am just using a super basic linear interpolation function for these images here. I am also going to create a wood grain texture and a marble texture with Perlin noise and add those as extra textures as well.


Checkerbox texture looking much better


First try at Perlin Noise


standard Perlin Noise linear interpolation noise texture

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