Sunday, July 02, 2006

Selective Reflection in Raytracer

Today I added the ability to make certain materials reflective and other materials non-reflective, rather than assigning a reflectivity to the entire scene.


Spheres only are reflective


Base sphere is reflective, main spheres are not


Main spheres and base are reflective, but the base has more transparency, so it is "less" reflective due to a smaller multiplicative transparency factor.

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