For Assignment 3 in my FINE 328 class we had to re-work assignment 1 and tutorial 2 by adding transparencies to the materials, adding reflectivity, and adding some more intrigue to the scenes without changing the original spatial qualities of the scene.
There are some cool reflections of the shadows in the blue tower object (1st image) and I like how the semi-transparent cutouts turned out in the base of the sundial image (2nd and 3rd image.)
Reworked assignment 1 with reflective shaders and transparent shaders, reflected shadows
Reworked tutorial 2, using Cookie filter and transparencies in Houdini
Same image with different saturation and hue
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