The new image (click on it to see it in full size) took only about 3 hours to render on the gl13 machine, which is a P4 3.0Ghz with 1 Gb RAM, using my Spatial Subdivisions speedup.
Anyway, this is freakin' awesome!!!!!!!!!!!!!! :) I am totally psyched about this cause it's the first time I've seen my model rendered in my own Raytracer with Vertex Normal Interpolation... ohhh man that rocks. Note the previous image here where I don't have vertex normals and it is all facety.
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Old image with no vertex normals and facety glass
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Awesome fancy smooth glass that looks totally sweet
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