This afternoon I hung out at the Graphics Lab for a bit and wrote Glossy Reflections. This is a different sort of reflection, it's a bit fuzzy and gives a sort of sorter, diffuse reflection look. I am perturbing the normals with a random amount in a cone shape around the specular reflection vector, and then doing a whole bunch of samples.
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Regular specular "perfect" reflection
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Glossy reflections!! This is with an intensity set to 0.4.
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Glossy reflections with an intensity set to 0.6.
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Glossy reflections with 1.0 intensity. I don't think this looks as good as the other ones, I'll likely use 0.4 or 0.5 or so, that is pretty nice.
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