
Scene using one point light, no soft shadows

Soft shadows with no jittering (note the banding), 1x1 sample size

Soft shadows with jittering (note the noise instead of banding), 1x1 sample size

Soft shadows with no jittering (note the banding), 2x2 sample size

Soft shadows with jittering (note the noise instead of banding), 2x2 sample size

Soft shadows with no jittering (note the banding), 4x4 sample size

Soft shadows with jittering (note the noise instead of banding), 4x4 sample size

Soft shadows with jittering (note the noise instead of banding), 10x10 sample size

Soft shadows, 10x10 sample size, using Voxel traversal optimization method

Venus De Milo model with shadow optimization (looks the same as before)

Venus De Milo mesh with shadow ray optimization, now 35 seconds to render!

Using Matt Pharr's recommended optimal grid size, 3*cubeRoot(numPolys), even faster render time (24 seconds). This has gone from 46 minutes to 24 seconds, so this is now 115 TIMES faster!!

Table scene re-rendered with Voxel-triangle optimization, shadow ray optimization, optimal grid size optimization

Table scene runtime before Optimization (Render time ~ 5.4 hours)

Table scene runtime after all 3 Optimizations: Voxel-triangle optimization, shadow ray optimization, optimal grid size optimization. (Render time ~ 17.4 minutes) This is 18.5 TIMES faster!
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