I started by placing the objects in Maya and then making a Bounding Box version of the scene so I could easily place the camera quickly in LUA.
I then swapped out the bounding box table for my Maya models and it looks sweet. The glass is going to look really awesome I think!! I am rendering a test of this overnight. The glossy reflection mixed with texture mapping on the table looks totally wicked and I am so happy with it.
![](http://photos1.blogger.com/blogger/5952/1049/320/scenePlacement1.png)
Initial scene placement
![](http://photos1.blogger.com/blogger/5952/1049/320/scenePlacement4.png)
Switch to my Maya models
![](http://photos1.blogger.com/blogger/5952/1049/320/scenePlacement5.png)
Add picture frame
![](http://photos1.blogger.com/blogger/5952/1049/320/scenePlacement7.png)
Add coke can
![](http://photos1.blogger.com/blogger/5952/1049/320/scenePlacement9.png)
Add texture on table
![](http://photos1.blogger.com/blogger/5952/1049/320/finalSceneFirstTry.png)
Add glasses and glossy reflections on table!! This looks awesome and note that the glass will
look much better when I run it with a much higher recursion depth.
![](http://photos1.blogger.com/blogger/5952/1049/320/glossyReflectiveTable.png)
Awesome glossy reflections on the table
![](http://photos1.blogger.com/blogger/5952/1049/320/finalSceneRecursion6.png)
My final scene so far with a recursion depth of 6. Note the glass looks wayyy better (and super awesome, if I don't say so myself) :)
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