Initially it didn't work for some reason, but after some effort it appears to be working decently. I don't have Area Lights yet so I had to create a bunch of other lights in the scene in an attempt to light the box decently. It doesn't look great but hopefully it'll do for now until I implement Area Lights.
Tomorrow I have to start reading some Siggraph Papers and I have to get going on Uniform Spatial Subdivisions, today I "put that off" by writing Refraction instead and restructuring some of my Materials code and then doing this stuff here, so I want to get working on that tomorrow cause that should take a few days.
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Haha initially it looked totally wrong
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Fixed the left side
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First attempt at point lighting
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Looking better now
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Reflection
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Added more lighting and some cubes
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Glass Material that is not reflecting or refracting
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Attempt at Reflection and Refraction
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From the other side of the sphere
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Refraction with index of 1.33 instead of 1.56. Still not sure if this is right so I am going to have to do some more testing.
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