Tonight I got UV interpolation for meshes working!! Sweet. This means I can now import my Coke can that I modeled from Maya into my own Raytracer and render it as part of my final scene. Awesome!!!
Here are some images of it working, the shadows are weird but you can see that it's now working nicely.
First try of UV interpolation
Coke can mapping and working correctly, UVs created by texture mapping in Maya
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