Friday, July 21, 2006

Glass scene with Adaptive Anti-aliasing

Instead of sleeping again, I stayed up to Raytrace the glass scene with Adaptive Anti-Aliasing.

This was rendering in about 4 minutes before Anti-Aliasing, and now it takes about 25 minutes. That's not too bad considering I am casting 36 more rays per "bad pixel" here, so if I was doing the Naive supersampling approach it would take something closer to 2.4 hours rather than 25 minutes, so that's pretty good.

This looks pretty sweet, it has softened some of the edges and this should make my final scene look pretty nice.


Scene with no Anti-aliasing


Areas that were determined to need Anti-Aliasing


Scene with Anti-Aliasing

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