It turns out that I did have the right Matrix and everything was correct, except that I did the incorrect Dot products for my uvn coordinates - this is the calculation for the camera position. I had made a mistake there and multiplied by the wrong values, and this caused a really crazy output, check out these pics! Now that I found the error and fixed it, it's all working well and it is looking great!!
I now just have to do 3D and 2D clipping so I am going to get that done soon so I can have the weekend free for hanging out with friends as it's my birthday this weekend!!!!!! Wahoo!!!!!!!
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Totally super wrong perspective
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Wahoo!!!!!!!
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Nice perspective projection lines!
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Compare the previous one to this image. This is the orthographic projection. Notice that the perspective projection brings lines closer together to give a perspective view.
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