Tonight things went really well and I was super successful with the progession on my Raytracer. As you can see from my earlier post, I got the camera working at 9:30pm tonight, now it's about 3:10am and I am back in Windows (from Linux) and just chillin' for a bit, talking on MSN etc. :) Thought I'd post these that I just finished. I managed to get the normals passed around from the sphere and box intersection code, I wrote a gradient background, then I did a cool crosshatch background thing that I then decided I didn't like. Then I wrote the Phong Lighting model!!! Insane. It went really well tonight and if you check out the final image of this set, the objects are starting to look super 3D and awesome!! Ohhhh baby, this is sweet. I haven't written a Raytracer before and it is SOOOOOOOOOOOO awesome!!!!! :)
Finally got the camera position correct
Sweet background gradient
Cross hatch background that I decided not to keep
Boxes with colour, sortof, the normals are wrong here
Box with colours and sortof correct shading
Boxes with specular, I think the normals are still wrong
Spheres with diffuse and ambient light
Spheres with specular not working
Spheres with fixed view vector for specular
Spheres with specular correct
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